For an overall PvE/PvP kit comparison, Nikola Savic’s October 24 Clover RPG ranking places Light, Wind and Time in S; Beast, Lightning and Flame in A; and Shadow in B. Yatin’s October 24 list instead leads with Beast, Wind and Time. These are attributed editorial rankings, not measured DPS results or a guarantee that a reroll improves your character.
Two original guides dated October 24, 2026. Qualitative kit comparisons; no measured matchup chart, boss-clear benchmark or claim of a settled current meta.
ON THIS PAGE
Read the criteria before the tiersSeven magics: rankings and reasonsWhen a lower tier is the better keepOriginal rankingsRead the criteria before the tiers
Savic weighs the full spell and passive kit for general PvE and PvP use: offense, healing, control, mobility and the conditions needed to use them. S means a broad leading recommendation, A a strong fit for a more specific style, and B a more demanding setup option. Entries within a tier are not strictly ordered.
Yatin’s list supplies a second opinion rather than an independent damage test. It uses additional A+ and B+ labels, so those labels should not be averaged into a numerical score. The comparison below preserves each author’s actual placement.
Seven magics: rankings and reasons
The reason column summarizes Savic’s kit-based explanation. Yatin’s placements are shown separately so the disagreement remains visible.
Swipe or scroll sideways to see every column.
| Magic | Savic / Pro Game Guides | Yatin / MrGuider | Reason and trade-off |
|---|---|---|---|
| Light | S | A+ | Broad offense plus self-healing and an ally-healing passive option. The heal’s 60-second cooldown makes timing matter. |
| Wind | S | S | Airborne mana efficiency and displacement fit the same playstyle; scattering enemies can disrupt follow-ups or group attacks. |
| Time | S | S | Control, repositioning and recovery. Rare roll chance does not prove boss effectiveness or complete orb mechanics. |
| Beast | A | S | A close-range pursuit choice. Its value depends on fighting at the distance its kit supports. |
| Lightning | A | B | Useful spell-and-weapon pressure rather than a universal damage lead. |
| Flame | A | B | Burning targets can support Amplified Wrath’s M1 synergy; the ranking does not rely on an earlier unimplemented passive. |
| Shadow | B | B+ | Delayed pressure and tether setups; the 50-second Shadow Tendril cooldown limits frequent reuse. |
When a lower tier is the better keep
A player who prefers close-range pursuit can reasonably keep Beast over chasing a broad S-tier kit. Flame’s burn-to-weapon interaction can matter more to a weapon user than another element’s general placement. Shadow has a distinct patient setup role despite its lower overall rank.
For solo PvE, Savic favors Light’s mix of offense and healing; for airborne movement, Wind has a more specific advantage. Team healing and enemy displacement also affect allies differently. These judgments follow the described abilities, not a tested fastest-clear record.
Before paying for a reroll, learn the passives your chosen kit relies on. The magic reference explains why a freshly rolled book is not the same as a fully developed kit. Check racial trade-offs separately instead of stacking every rare option into an assumed best build.

Original rankings
Both authors revised their lists around the release period; their date does not establish an identified patch. This page preserves the actual compared opinions rather than presenting their agreement as game data.